[General]
uGridDistantTreeRange=30
uGridDistantCount=50
[Display]
iMultiSample=0
bDoCanopyShadowPass=(0 for NVIDIA/1 FOR AMD)
fSpecularLOD2=810.0000
fSpecularLOD1=510.0000
iShadowFilter=2
iActorShadowCountExt=5
iActorShadowCountInt=5
bActorSelfShadowing=0
bShadowsOnGrass=0
bDynamicWindowReflections=1
iTexMipMapSkip=0
fGrassStartFadeDistance=6000.0
fGrassEndDistance=7000.0
bDecalsOnSkinnedGeometry=1
fGamma=0.7920
bAllow30Shaders=1
fNoLODFarDistancePct=1.0000
[Water]
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
bUseWaterReflections=1
bUseWaterHiRes=1
bUseWaterDisplacements=0
[Havok]
fJumpAnimDelay=0.2500
[SpeedTree]
fLODTreeMipMapLODBias=-0.5000
fLocalTreeMipMapLODBias=0.0000
[BackgroundLoad]
iPostProcessMillisecondsLoadingQueuedPriority=100
iPostProcessMilliseconds=25
[LOD]
bDisplayLODLand=1
bDisplayLODBuildings=1
bDisplayLODTrees=1
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODMultTrees=2.0000
fLODMultActors=10.0000
fLODMultItems=10.0000
fLODMultObjects=10.0000
[Grass]
fGrassEndDistance=8000.0000
fGrassStartFadeDistance=7000.0000
bGrassPointLighting=1
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0