v2.2.1 (Mini Update)

Added:

Removed:

Fixes:
  • Balanced Health and damage so fights are smoother and more realistic
  • Balanced the economy and the store in Chorrol
  • Optimized the lighting mod increased brightness at night and in caves
  • Fixed the weapon enchant visuals so they all look way better now
  • Fixed the black walls in the dark brotherhood
  • Removed the Trailer songs that would play in battle or exploring
  • Reduced the Runeskull spawns so they are more rare
  • Optimized the Imperial City Marketplace and Arboretum areas
  • Balanced the running speeds and jump height so its not so OP
  • Fixed tons of misplaced objects 
  • Fixes random crashing issues because of too many creature spawns

There were some major mods removed so a reinstall is almost 100% necessary as some of them replaced some important files that are impossible to get those back without reinstalling anyways

V2.2

 

Added:

Removed:

  • Custom autosaves (Developed the Timesaves plugin included in the main Oblivion Remastered file for v2.2)
Fixes:
  • Bug Fixes and Optimizations - Tons of things have been fixed like the Salt Marsh Caverns and Broken Promises Cave entrances. Scripts have been thinned down and there has also been a complete redesign of the installation procedure so you should be able to choose any mod you don't want to install now without the fear of your game not working.

Changed the install order of over 80 mods by grouping all of the “Essential” mods at the beginning and moving the graphics section to the end. It would be wise to reinstall but it's not totally necessary.