v2.2.1 (Mini Update)
Added:
- SkyBsa - You don't have to archive invalidate anymore
- Full Harvest - 100% Harvest rate (might slim down to like 90%)
- Umbra Sword Replacer - It's insane!
- Unofficial Elsweyr Patches
Removed:
- Mart's Monster Mod - This caused many crashes (Will add parts back in)
- Bonegrind (Redundant)
- Torchlight radius increase (Doesn’t work)
- Thieves’ Arsenal (Broken/ Bloats game saves)
- Windfall (Not very good)
- Voice extender (Not very good)
- The Imperial legion (broken policing system) *Will fix or remake
- Zedar (Empty)
- Hackdirt the deep ones (Might slim down)
- Akaviri stronghold (Not lore friendly)
- Yuda the elder trainer (OP)
- Let there be darkness (Makes it partly unplayable)
- Training uncap (OP/ Redundant)
- Realistic physics and forces (Might slim down)
Fixes:
- Balanced Health and damage so fights are smoother and more realistic
- Balanced the economy and the store in Chorrol
- Optimized the lighting mod increased brightness at night and in caves
- Fixed the weapon enchant visuals so they all look way better now
- Fixed the black walls in the dark brotherhood
- Removed the Trailer songs that would play in battle or exploring
- Reduced the Runeskull spawns so they are more rare
- Optimized the Imperial City Marketplace and Arboretum areas
- Balanced the running speeds and jump height so its not so OP
- Fixed tons of misplaced objects
- Fixes random crashing issues because of too many creature spawns
There were some major mods removed so a reinstall is almost 100% necessary as some of them replaced some important files that are impossible to get those back without reinstalling anyways

V2.2
Added:
- Oblivion Collectible Cards - Adds a cards collecting guild
- Reedstand - Adds an argonian village in the southeast
- Talos Bridge Gatehouse - Enhances the entrance to the imperial city
- Yuda the elder trainer - Adds a master trainer in Leyawiin
- Immersive Interiors - Lets you see outside windows when in buildings
- Morrigan Armor - A neat set of armor for sale in the Imperial City
- Torch Arrows - Lets you craft arrows that light up the surrounding area
- Horse Management - Enhances horse interactions and adds stables
- Torchlight Radius Increase - Increases the light radius of torches
- Walk to Oblivion - Lets you walk right in without activating
- Added patches for Better Dungeons, DynamicDrink&Eat, Punk Stevo - Brutal Underground, TalosBridgeGateHouse, and Impereal empire - unique forts + LostSpires
Removed:
- Custom autosaves (Developed the Timesaves plugin included in the main Oblivion Remastered file for v2.2)
Fixes:
- Bug Fixes and Optimizations - Tons of things have been fixed like the Salt Marsh Caverns and Broken Promises Cave entrances. Scripts have been thinned down and there has also been a complete redesign of the installation procedure so you should be able to choose any mod you don't want to install now without the fear of your game not working.
Changed the install order of over 80 mods by grouping all of the “Essential” mods at the beginning and moving the graphics section to the end. It would be wise to reinstall but it's not totally necessary.